Godlike & The Gravy of Life
Don Bachman ran a Godlike campaign (2002) for an exclusive game group
in OKC. The group was a GM's group, everyone that played was supposed
to be a GM. The whole concept was that people would run games that the
group had not played or at least most of the players had little or no
experience with. These were short run games, possibly one shots or scenarios
potentially lasting for up to a month or two of play. The characters were
great, the game was fun, the setting was cool, but the system was critically
flawed. I don't know if they fixed the mechanics in future editions, but
if they did I'd sure play it again.
These are the caracter bits and recaps that I can find, if anyone reading
this has any other stuff from this game, let me know.
Also, this is where I first used the term "Gravy of Life" regarding
blood.
MoJo
What can I tell you about Mojo? He's not bright, not very well
book learned, but he is a demon with guns, agile, and very cunning.
Raised by his older brother, Mojo is very nearly feral. He
recognizes the authority structure of the military, and is probably
not suited for any other life that involves people. Most people just
aren't safe around him, he'd sooner shoot them than look at them.
Other talents make him nervous, but the Eel has proved he can come
through when it counts, and the Medic is certainly useful. On the
other hand the Bomber is just unnatural. A nice enough guy, but the
only reason he is still alive is because Mojo does not think he could
kill him with his guns. But then again, the only reason he makes Mojo
uneasy is because Mojo can't kill Bomber with his guns… and the
exploding head thing. Eewey. Mojo treats Bomber with the respect that
a man of his talents deserves.
He has respect for those in the military (now that he is in it,) and
he truly appreciates the USA for the freedom it offers, but he never
would have signed up if he had not been caught by a Texas Ranger
after avenging the murder of his brother.
Mojo is not what you would call officer material, though the officer
that earns his respect has a loyal guard-dog at his beck and call.
Recaps
Session Motto: Stay conscious no matter what the cost.
The mission was clear: Get some poser's family out from under the
control of dem krauts, preferably alive. How to do it? Planning seems
to be something the squad likes to do, but I don't really think we
are all that good at it. Back home my bro' would never let me help
plan things. He was what passed for the brains of our outfit. When he
came up with a plan it was up to me to carry it out. These guys talk
far too much, I'm surprised we got around to making an attack while
Le-Mime was still young enough to be of any use. Our Captain was no
damned help setting up a plan either, if he weren't the boss I'd
pistol whip him and leave him in a ditch…
…
What actually happened
After much debate and the scrapping of several promising plans (one
involving the heist of a tank) we decided not to wait for Le-Mime's
visit later in the week and put the plan we settled on into effect.
The Eel went to the target site hours before our strike, just to make
sure there were no surprises.
The plan was designed to take advantage of the Eel's stealthiness,
the bomber's ability to soak kinetic impacts, (and blow stuff up) and
MoJo's dedication to carnage. The medic and the Captain were to
provide vital support rolls, and told to try to avoid being killed.
The strike force split into two elements, a diversionary element
(comprised of the Captain, the Medic, and MoJo) and a retrieval
element comprised of the Eel and the Bomber.
We were all in our fog-shrouded places by midnight, the diversionary
force out front and the retrieval element out back.
The Eel, followed closely by the bomber darted towards the chalet and
snuffed a dog and his handler he encountered on his way. The Bomber
took up his position under the window and within eyesight of the
radio. Like a geko, the Eel scaled the wall, then snipped the radio
wire on the way to the font porch.
Out front the diversionary element was set up to snipe the gate
guards, and at approximately 12:15 am three rifles sang out in
American Fury and the heads of both German guards exploded in a
crimson splash. At the same time the Eel slipped into the building
through a door on the porch and began searching the upstairs for
LeMimes family.
Mojo ran up, took a German coat, hat, and bundle of cigarettes. After
donning the newly acquired disguise he started moving towards the
front steps of the chateau. About half way to the entrance Mojo had
to do away with a guard and his dog. Figuring the noise would bring
more victims his way, he flung himself into the snow, ready to rise
and slay. Always willing to help a friend in need, the Eel shouted to
the house "They are out front" or something, providing more
victims
for Mo & Jo. Perhaps Eel killed someone else up there, I dunno, but
he eventually found Mrs. Mime. The Captain and the Medic made their
way to the guard shack, covering Mojo.
In an amazing test of speed and skill, the Eel burst into Blitzen's
room and put a bullet in his eye. It was a small bullet, but it did
the trick.
Three Germans came out onto the front steps, one went to the left,
one went to the right, and the officer came out a little bit and
looked back to the roof of the building. Mojo rose from the snow and
in short order one German lost an arm, and another took a bullet in
the chest. The officer spun around, and then his head opened up
gushing the gravy of life.
The Eel was spotted as he was stalking the halls, and an alarm was
raised but they guy that raised the alarm did not live to see his
comrads rushing up the stairs in response to his call. The radio
officer went into the radio room, and the Bomber made his brains
explode out his ears.
Mrs. Mime was gathering her children at the Eel's instruction.
German guards rushed up the stairs, summoned by their shouting
countryman and a desire to keep LeMime's family under locks. A couple
grenades later the Eel was facing the Wolf while Mojo was reduced to
picking off the wounded so the Eel could have his duel in peace. The
Medic and the Captain advanced on the chateau, and blasted a guard or
two when they came around the corner of the house. The Bomber caught
the kids as they were dropped to him.
With all of the Krauts dead or incapacitated, a bit of looting went
on, and then the area was evacuated. Mojo scored cigarettes, booze, a
nice flask, german currency and guns `n' ammo while the Medic found
several books of interest and some one ended up with a book of codes.
The Eel got some blankets and shoes. I don't know what everyone else
scored.
Mojo goes to Frog-land
Episode 2: Screaming Bloody Murder…
After running all over this damned country where nobody speaks a
decent language, we had finally achieved the first real part of our
mission. Once we had gathered back with the resistance, the full
nature of our situation became evident. Over a week in Frog-land, and
now we were supposed to sneak back to where we crawled ashore and
hope that our raft was still there. If the Kraut Ubers have not found
it, then the damned dogs would have.
We discussed this with that worthless turd of a captain we have. Many
plans were made, and many were thrown out. Going back to that raft is
a death-wish, but that's OK with me. I'll hand out as much death to
the Germans as I can before I spill my gravy into the snow. I have no
idea what our real plan ended up being, but I knew by the end of it I
would be carrying a much lighter load of lead and that was just fine
with me.
---
Mojo's state of mind (such as it is)
As dangerous as Mojo is at the best of time, he will become even more
dangerous to everyone concerned until some kind of real leadership
presents itself.
If anyone asks his opinion about the Captain, he will tell them. "The
Captain may be a nice man, but nice men don't win wars. Send him home
to do paperwork or babysit the new recruits."
What actually happened:
We discussed many plans, all of which were more viable than "Lets
hope we can sneak past the Germans, and they have not found our raft
so we can paddle out and wait for a submarine." I think our group
does better without so much pre-planning. We don't get easily stymied
and can think on our feet. Come up with a plan, and unless a better
one is brought up in a reasonable amount of discussion, just go with
it.
Eventually we decided to head across country (I dunno exactly to
where) and hope for the best.
We made it to some town, where we were sheltered, and the Germans
arrived in two armored cars and a dozen or so guys to do a door to
door search. We quickly came up with a plan - Bomber, Medic, and
Turd, stayed back with the family while Eel and MoJo were to do a
quick strike, stealing a vehicle and drawing off the rest of the
Germans. Once out of town Eel & Mojo turned on the pursuing Germans
and killed them. After taking anything of use from the blood-soaked
vehicle Eel & Mojo returned for their unit.
Then the plan was bold – drive to our destination and kill everything
on the way. It was a plan that appealed to Mojo.
The came the road-block. A clever plan was evolved where Bomber, Eel,
and Mojo would walk up to the guards and kill them all, leaving
the "parcels" and our vehicle back out of the attention of the
crossing guards. Sadly they were recognized as talents and the alarm
was raised. Grenades were the order of the day as a half a dozen
Krauts were just so much shredded beef, and then Bomber blew up a
vehicle by "WHUMP-ing" its petrol tank. About that time the
woman
that raised the alarm screamed directly at Mojo, knocking him out...
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